Full Throttle–A narrative game
July 30, 2006
Full throttle is a good example of narrative game, although i didn’t play it, i had searched some kinds of information, letting me know more about how to make a narrative style game, this game had insprited me the way of creating the game plot and making the storyline.
“The game seems to be a mix of Mad Max and Escape from New York themes. The main character is a Kurt Russell (“Call me Snake”) type named Ben, leader of a motorcycle gang. The game is set in a post-apocalyptic environment reminiscent of movies like The Road Warrior. All this is tied up with a dose of Easy Rider and plenty of shots of motorcyles tearing down lonely highways to pulse-pounding rock (mostly digitized samples of a band named “The Gone Jackals). Although I don’t usually appreciate recorded music in games, the band’s guzzlin’ guitar music fits the engine-revving atmosphere perfectly. The voice acting is mostly good–if you consider Kurt Russell’s tough guy routine do be good, that is. ” Cited from gameology.org.
“In Full Throttle: Hell On Wheels, players climb on a Corley motorcycle to become the biker they’ve always dreamed of in this humorous adventure that blends bare-knuckle brawling and hard-driving action. As Ben, leader of a renegade motorcycle gang called the Polecats, players engage rough and tumble rivals in brutal high speed motorcycle combat as well as tough bar room brawls. ” Cited from nlgaming.com.